V.1.7


v1.7 — Update Notes

  • Added a full day/night cycle with gradual dawn and dusk transitions
  • Night now occupies roughly 25% of the day, keeping nighttime atmospheric without dominating gameplay
  • Added working nighttime lighting for homes, businesses, offices, civic buildings, streetlights, parking lots, and vehicles
  • Added vehicle headlights and taillights at night
  • Added time-of-day changes to ambient town audio
  • Redesigned the calendar around four 30-day seasons: Spring, Summer, Fall, and Winter
  • One in-game year is now 120 days, allowing seasons and long-term town growth to progress more naturally
  • Added full seasonal visual changes, including spring growth, summer greenery, fall foliage, bare winter trees, and dormant winter landscapes
  • Added dynamic weather, including sunny, partly cloudy, overcast/gloomy, rain, thunderstorms, light snow, and heavy snow
  • Added wet roads/pavement, snow accumulation, snow melt, lightning, thunder, and weather-specific ambience
  • Weather and seasons now influence outdoor resident activity and traffic conditions
  • Changed the default clock to 12-hour AM/PM time, with optional 24-hour time in Settings
  • Reduced excessive UI click sounds and refined remaining sounds toward a subtle retro-PC feel
  • Completely redesigned the HUD around a skeuomorphic late-90s PC city-builder aesthetic
  • Consolidated scattered controls into a much cleaner top status bar and bottom control deck
  • Redesigned icons, buttons, panels, demand meters, time controls, and build menus to match the new interface
  • Added a fully integrated 1990s-style car stereo/radio to the HUD
  • Added six radio stations: Rock, Pop, Country, Jazz, Chill, and Hip-Hop
  • Fixed zoning overlays becoming difficult/invisible at night
  • Added a proper electricity system
  • Added multiple sizes of electrical substations
  • Added wooden distribution poles and larger high-capacity transmission infrastructure
  • Electricity can propagate through connected development, so individual buildings do not need their own power lines
  • Added dedicated Power View, capacity tracking, and no-power warnings
  • Added a proper municipal water system
  • Added multiple sizes/styles of water towers
  • Added an underground Water View for laying water pipes
  • Water pipes provide service within a visible coverage radius instead of requiring individual building connections
  • Added power and water capacity management as towns grow
  • Integrated utilities with zoned development, buildings, nighttime lighting, and existing saves
  • Added utility infrastructure appropriate to prebuilt towns
  • Improved power-line visuals with thinner wires, wider pole spacing, and less visual clutter
  • Improved power distribution so a line only needs to reach a connected cluster of development rather than running past every property
  • Added numerous additional weather, seasonal, utility, audio, UI, save/load, and visual fixes

Files

Suburbia1.7.exe 1.1 GB
Version 1.7 8 days ago

Get Cam Arnold's Suburbia

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